#include<dos.h> 
#include<stdio.h> 
float main(void) 
{ 
float A,Bb,D,G,F; 
A = 440; 
G = 780; 
Bb = 461; 
D = 586; 
F = 687; 
sound(G); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(500); 
nosound(); 
sound(2*D); 
delay(500); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(2*Bb); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(500); 
nosound(); 
sound(2*A); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
//end 1 
sound(G); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(G); 
delay(500); 
nosound(); 
sound(2*D); 
delay(500); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(2*Bb); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(500); 
nosound(); 
sound(2*A); 
delay(500); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
//end 2 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
//end 3 
sound(2*A); 
delay(250); 
nosound(); 
sound(G); 
delay(250); 
nosound(); 
sound(F); 
delay(250); 
sound(G); 
delay(250); 
sound(2*A); 
delay(250); 
sound(2*Bb); 
delay(500); 
sound(2*A); 
delay(500); 
sound(G); 
delay(250); 
sound(F); 
delay(250); 
sound(D); 
delay(500); 
nosound(); 
return 0; 
}


